﻿using Assets.Scripts.Game.GameObj;
using UnityEngine;
using System.Collections;

public class MainPlayer {

    private MainPlayer() {

    }

    private static MainPlayer _MainPlayer;

    public static MainPlayer Instance() {
        if (_MainPlayer == null)
        {
            _MainPlayer = new MainPlayer();
        }

        return _MainPlayer;
    }

    private Player _player;
    public Player Player
    {
        get { return _player; }
        set { _player = value; }
    }

    
}
